Home

About

Contact

Privacy policy

EspaƱol

English

Language/
Idioma:

Lighting: Lighting #1.

Published: June 12, 2017

The lighting effects represented on this example are: diffuse lighting, specular lighting and shadow casting using shadow mapping. A single light source is used.

See it in action.

ddfs

Vertex manipulation: Simple liquid effect on a mesh.

Published: February 15, 2017

This effect is created by manipulating vertices in the GPU. A mathematical function modifies the "Y" coordinate and the color associated with each vertex to create a ripple effect that starts from a center point.

See it in action.

ddfsds

Fragment manipulation: Simple liquid effect on a texture.

Published: February 6, 2017

This effect is created by manipulating pixels in the GPU. A mathematical function modifies the "U" and "V" coordinates of the texture sampling to create a waveform magnification effect that moves through the texture from a center point.

See it in action.

ddfsd33s

Index:

Fragment manipulation

Simple liquid effect on a texture

Vertex manipulation

Simple liquid effect on a mesh

Lighting

Lighting #1